![]() ![]() Personally, I use ReShade/SweetFX for enhancing graphics (the old v1.1 w/mediator that I prefer over newer versions) and I use its built-in screenshot utility exclusively for taking screenshots instead of the game/Windows screenshot utility. Otherwise, perhaps there is a recently added Windows update that is causing the problem (unlikely as it is Win7), as I've seen installing a Windows update as being the cause of the issue where getting another update corrected it. If your Windows account does have administrator status, it might be worth a try to ensure GW2 is being 'Run As Administrator' to see if it allows the program to have the proper permission to write/create files inside of the screens folder.(right-click GW2 shortcut > Properties > 'Compatibility' tab > check 'Run as administrator' at the bottom) If you have multiple user accounts on your machine and mistakenly logged into Windows under the wrong user account which lacks administrator privileges, it could explain why it might suddenly be an issue. You may update these in the ReShade settings, or more advanced users by modifying the possibility is if the user account you are logged in under for Windows does not have Administrator privileges to be able to write to the folder and is instead a normal user account that has default restrictions on writing to certain folders. Make sure that you have pointed the Effect Search Path to the correct folder, and the preset folder to the correct folder.Įffect Search Path: C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterRise\reshade-shaders\ShadersĬurrent Preset Folder: C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterRise If the shaders aren't loading, or presets are being detect. You can use it as a launcher for MH Rise, as it uses steam natively to load MH Rise, so game time, overlay etc will still load as normal. The executable (MHR - Reshade Injector Helper.exe) will need to be ran EVERY time you wish to have ReShade run with MH Rise. The Injector is found at this site, if you wish to set this up manually : The MHR - Reshade Injector Helper.exe loads a file called inject.exe with the argument to look for the MonsterHunterRise.exe and then asks steam to run the MHW Game. This will then automatically pick up your current reshade settings, along with your effect search path, texture search path and screenshots. exe has ran atleast once, delete ReShade.ini and rename your dxgi.ini/d3d11.ini to ReShade.ini (it won't be replaced by the mod's version as it is only created if there is none present) To use your already made ReShade configuration, in the MHR Folder (mine is found on C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterRise, yours may vary) find either dxgi.ini or d3d11.ini depending on which version of D3D you have used and copy this to the same folder as the provided ReShade.ini that is created once the. This mod assumes you have already used ReShade before or already have your game setup for ReShade, if not please install ReShade ( ) with it's included shaders and ignore the next instruction. Screenshots wherever you want these to be saved to if you use this functionality.Įach time you want to launch MH Rise, please launch MHR - Reshade Injector Helper.exe.ĭelete the executable, ReShade64.dll, ReShade.ini and inject.exe. Texture Search Path should point to : \reshade-shaders\Textures Press "Home" whilst in-game and set up your shader/texture/screenshot location to your previously installed locations (most likely the MHR folder)Įffect Search Path should point to : \reshade-shaders\Shaders.Run the MHR - Reshade Injector Helper.exe to make sure the ReShade is loading for your game properly, and sets up the necessary files for it to load.(This will then load your previous ReSahde settings as before) If you already have a dxgi.ini or d3d11.ini or a ReShade.ini which when open has data specific to ReShade, I suggest that you replace the provided ReShade.ini with the version located in the MH Rise folder, and name it to "ReShade.ini" then place where the MHR - Reshade Injector Helper.exe is located.Remove the dxgi.dll or d3d11.dll, if they are there (these are the ReShade wrappers, which we won't need now).Install ReShade to the MH Rise folder, to install the shaders you wish to use. ![]() Download and extract the executable to a folder location of your choice (can be the MHR directory if you wish).Please download the RE Framework as this will fix the 2 quest crash that most users have been experiencing! This uses the alternative method that I discovered to get around MH Worlds issue. Otherwise, install ReShade as usual with the shaders etc, and then use this to inject it! Hopefully this will provide a more stable experience for users.Īny issues with the launcher, please leave a comment. After hearing issues with ReShade causing several issues with MH Rise, and the game causing crashes when it detects DLL wrappers. ![]()
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